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Natjo's Basic simple toon shader (for Blender Cycles and EEVEE)

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Natjo's Basic simple toon shader (for Blender Cycles and EEVEE)

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A simple toon shader that actually renders pretty quickly compared to my hair shader (who'd have thought). Comes with 3 versions:

- EEVEE: A cell shade EEVEE shader which can dynamically react to lights (Might have accidentally broke it slightly somewhere, but I couldn't find any faults). Also includes a Alpha version, and a version for outlines (follow instructions in blend for more information on how to get those outlines working)

- Cycles v1: A brighter version of a diffuse shader I guess it kind of looks like. Probably useful for something, but there is a good reason I made a second version. Very very very slightly faster than v2, by like a few milliseconds.

- Cycles v2: Cell shaded-like shader for light bounce onto other surfaces while also taking light bounce into account as well. Main setting is the "Cycles v2 darkness" setting, a super sensitive slider which can goes from "Looks like v1" to "Cell shade" to "Crispy blackness". I highly recommend using this alongside the EEVEE version, even if the shader might need a little work to get looking just as you want. Even so, it's still an extremely fast shader I'm pretty bloody proud of.


Unlike the hair shaders, this is all original work. I've had the basis of the EEVEE shader for a short while, putting it under a few changes till I was fully happy with it then recreating it for cycles. I hope you enjoy using it!

If you want to get the shader into your model just Append the material "ToonColour" to your scene. That's the material without any extra things attached to it (used in the background of my renders).

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You get the featured shader.

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